Saturday, December 3, 2011

Archlord X: The Chronicles - Orc Race

Orc Race

OUTLINE

The Orcs have occupied the land of Chantra for any 1000 years longer then the Humans. Because of this, the Orcs held themselves in higher regard then their Human counterparts and enslaved them for 500 years. With time the Humans rebelled against their Orc masters and eventually won their freedom. 500 years later the continent was struck with a huge earthquake, which caused much of the continent to sink into the ocean. Humans and Orcs were forced to flee the western continent of Chantra and underneath the leadership of Ugdrasil, the Orcs colonised a small part of the continent where they began the re-building process.
Archlord X: The Chronicles - Orc Race

APPEARANCE

Around two metres tall with dark skin and wiry hair, the Orcs are typically muscular regardless of gender. In the chronilogical age of 12 most Orcs reach their full size and by 13 are thought adults. Young Orcs face a hard upbringing, raised like lions would raise their cubs; young Orcs often incur scars, which are seen as marks of honour and courage. Because the Orcs' skin continues to be very weak, they generally wear armour much more battle, made from loose fitting leather, ideal for close combat.

PERSONALITY

A very hostile and war-like individuals who place conquest above all else. Easily offended and quick to anger, the Orcs differ greatly from Humans and MoonElves. Orcs are not renowned for their intellectual insight, often using a plain take on life, and seldom deciding to dwell on issue and complex matters. For the most part this causes little problem, however, Orcs have been known to succumb to traps easier then other races as they fail to appreciate what is before them.

ABILITY

Exceptionally gifted in the art of combat, Orcs are substantially stronger and much more fitter compared to average human.
Orcs are also gifted with enhanced nocturnal senses; their brilliant night vision coupled with a heightened olfaction means they are an unsafe foe beneath the night sky. Yet despite these heightened senses they've substandard hearing as well as their colour recognition may be the poorest in Chantra. The Orcs are not the most delicate of creatures, preferring brute force over any other method, and this is reflected within their weapon design, with many of the weapons made to smash and pulverize their opponent. Due to the Orcs fiercely combative lifestyle, nearly all Beserkers do not live beyond their mid 30s owing to the injuries they sustain over their lifetime. However, this is largely caused by long term develop as Orcs bodies recover well from injuries usually. The Hunters and Mages often live longer lives because of their insufficient close range combat, the majority of the ones that choose these kinds will live until at least their 70s.

SOCIAL STRUCTURE

The Orcs possess a simple structure that is based on strength, with all of those below the High Orc being considered equal. The position of High Orc is available to any or all who believe they have the strength to challenge for it; this method of ascension is becoming so ingrained in Orc culture that it is not considered disloyal or treason to challenge the present High Orc. Thus the Orc that wins is treated with respect and obedience by all those below him. The majority of the Orc population train as Beserkers from the very early age. Over time the strongest are encouraged to become leaders, whilst the weaker elements are side lined and asked to seek employment in other fields. Prior to the duration of Walcure and Ugdrasil those seeking to pursue schools of magic might have faced mockery and derision. But the Orc population has arrived at respect the level of focus and devotion required to achieve success Orc Mage.

EDUCATION

Education does not feature prominently in Orc society. Instead, they like to permit their young to fend for themselves. Combat techniques are the only area in which the Orcs have an organised education program. Once an Orc, man or woman, is able to walk they're swiftly taken into combat classes were they spend up to 9 hours each day in training. Once they reach adulthood, considered to be 13, the strongest continues within their training whilst the weak are diverted with other fields.

FAITH

Orc faith is grounded within their past, with respect for their Ancestors at its core. All Orcs aspire to stand between the revered when they fall on the battlefield and they also fight on to gain hero status. Before each battle nearly all Orcs undergo a pre-battle ritual in which they pray to their ancestors, and mark their weapons or skin using the names from the honoured ones. The Orcs however are also aware that they aren't the only real ones that occupy the lands of Chantra and are careful to respect the Spirits that occupy Chantra’s plains.

HOUSING

The thought of building dwellings to live is a that is relatively new towards the Orcs. For several years they lived an outrageous life, choosing to reside in huts and caves instead of spend your time on elaborate housing structures. This attitude changed however weight loss time was spent coping with humans. When they left their flooded continent and moved to Chantra they took this newfound curiosity about housing with them. Orc housing still reflects their primitive past, with stone being the most typical building material of choice. Consequently their properties are extremely solid structures, but not overly elaborate in design as they would rather have few rooms that are very large with high ceilings to be able to accommodate their massive height. The Orcs passion for aggression isn't to be forgotten and is apparent through the use of Ivory to brighten the outside of their properties, which creates a strong and aggressive appearance.

EATING HABITS

Orcs dietary requirements are very simple, focused mainly on meat. This allows these phones hunt, which in turn enables them to train, relax as well as collecting food. The only real time Orc let vegetables cross there lips happens when they take them to deal with various diseases and illnesses.

COSTUMES

Early Orc descendants did not wear much clothing, preferring to opt for a natural look, devoting the majority of their time to mastering combat instead of tailoring. Years of connection with Humans, has resulted in the Orc taking an interest in clothing and leather is the preferred choice. Like housing, the eye in costumes came from getting together with Humanity. It is often tough to tell the difference between the Orc’s leather armor set and their daily garb, as they are both similar in style and only white and red as they do not have very advanced dyeing skills. Orc have made some attempt to master the skill of metal armorsmithing, but they have yet to refine the skill. As a result they're only really able to create very bulky and heavy armor that couldn’t be worn by anyone other than Orc.

LAW

Laws within Orc society are made around 10 key principles, 3 of which are related to murder, 3 associated with war, 2 are theft related and the final 2 are duty related. Those who break the law are assessed against these 10 principles through the local leader before their punishment is decided. The most well-liked Orc punishment is physical instead of imprisonment, with lashes being the most typical punishment used. Some crimes do carry the death penalty, but this can only be completed if there is unanimous consent and it is normally only issued against people who choose to flee a battlefield instead of stay and fight to the death.

PUNISHMENT

Within Orc culture the biggest sin an Orc can undertake would be to escape from battle and then leave the enemy behind. If Orc would return home without completing the battle they would surely face the death penalty. Punishments for other crimes are based around the standards within each village and physical punishment will always be preferred.

COMBAT

Orcs take combat very seriously and devout a large part of their lives to perfecting their combat skills. When they are not fighting, they like to invest their time working on their technique, sharpening their swords or dueling with family and friends. Combat is very much the be all and end all their existence.

Magic
Despite Orc background and tales of great magicians over the years, very few Orc actively decide to become shamans, instead preferring the standard Berserker route. The ones that do choose the magic path however face great difficulties, as the Orc don't have an excellent convenience of magic and must continue to work harder than any of the other races at mastering their chosen discipline. The ones that do make it and acquire a chance to handle magic aren't any worse off than the other magic wielders on Chantra.

CURRENT POWER

Since their avoid Human enslavement, the Orc have lived in relative isolation. But this resolve has weakened through the work of Radeus III and Human attempts at reconciliation. Orc are now emerging throughout Chantra in droves and despite their short lifespan; they've an un-paralleled convenience of breeding.

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