Friday, November 4, 2011

Here's Your Chance to win Halo Reach and Xbox360

Halo Reach and Xbox360

Halo: Reach is a first-person shooter gaming developed by Bungie and published by Microsoft Game Studios for the Xbox 360 console. Reach was launched in The united states, Australia, and Europe on September 14, 2010. The sport happens around 2552, where humanity is kept in a war using the alien Covenant. Players control Noble Six, a member of an elite supersoldier squad, throughout the battle for that human world of Reach.


Halo Reach and Xbox360


Reach was originally announced at the Electronic Entertainment Expo 2009 in Los Angeles, California, with the first in-engine trailer shown in the 2009 Spike Gaming Awards. Players who purchased Halo 3: ODST were permitted to participate in a Reach multiplayer beta in May 2010; the beta allowed Bungie to gain player feedback for fixing bugs and making gameplay tweaks before shipping the ultimate version. The developers centered on creating a compelling world, more difficult enemies, and updated graphics and audio.
Halo Reach and Xbox360


Halo: Reach grossed US$200 million on its launch day, setting a new record for that franchise. The sport sold well in many territories, moving more than three million units its first month in North America. Critical reception was positive; reviewers from publications such as IGN, GamePro, and Official Xbox Magazine called it the very best Halo title yet. Reach was Bungie's final Halo game, with future games overseen by the Microsoft subsidiary 343 Industries.
Halo Reach and Xbox360


Halo: Reach is a shooter game in which players experience gameplay predominantly from a first-person perspective. Players assume the role of Noble Six, a supersoldier involved in combat by having an alien collective referred to as Covenant. Gameplay is more much like Halo: Combat Evolved than later games within the series. The player character is equipped with a recharging energy shield that absorbs damage from weapons fire and impacts. When the energy shield runs out, the ball player character loses health; once the character's health reaches zero, the sport reloads from the saved checkpoint. Health is replenished using health packs scattered throughout Reach's levels.
Halo Reach and Xbox360


In Halo 3, player characters could carry single-use equipment power-ups that offer temporary offensive or defensive advantages. This system of single-use devices are replaced in Reach by reusable and persistent "armor abilities" that remain having a character until they're replaced. One of the abilities are a jetpack, active camouflage, sprint, and "armor lock", which immobilizes the ball player but grants invincibility for a brief time period. Reach features updated versions of old weapons, plus new weapons fulfilling various combat roles.

Multiplayer

Reach supports player-versus-player multiplayer through splitscreen on one Xbox 360, local networks (System Link), and also the Xbox Live service. Reach includes standard multiplayer modes such as Slayer and Capture the Flag, in addition to gametypes new to the franchise. In "Headhunter", player characters drop skulls upon death, which other players can select up and deposit at special zones for points. Whenever a player dies, almost all their accumulated skulls are dropped. "Stockpile" has teams race to collect neutral flags, holding them at capture points every minute for points. "Generator Defense" pits three human supersoldiers, or Spartans, against three Covenant soldiers called Elites. The Elites' objective would be to destroy three generators, while Spartans defend the installation. After every around the players switch roles. "Invasion" is a six versus six mode with three squads of two on each team.The gametype pits Spartans against Elites; Elites vie for charge of territories to disable a shield guarding a navigation core. When the shield is disabled, they must transfer the core to a dropship; the Spartans must prevent this. Because the game progresses, new vehicles and areas of the map become open.
Halo Reach and Xbox360

Alongside other multiplayer options is "Firefight", where players take on increasingly difficult waves of foes inside a bet on survival. Players can customize Firefight options, including the number and kinds of enemies. Firefight versus allows a player-controlled Elite team to try and stop the Spartan team from scoring points. Game modes like Generator Defense will also be playable in Firefight.
Halo Reach and Xbox360


Also included with Reach is Forge, an amount editor. Players can edit the default multiplayer maps and a large empty map referred to as Forge World, adding or modifying spawn points, weapons and items. Objects may be phased into other objects, and may be also snapped to specific orientations.

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