"Continue the galaxy-altering journey of Starkiller, Darth Vader's fugitive apprentice, that shapes the key events between Star Wars: Episode III and Episode IV.
Unleash the Force with more power and precision through improved controls and new powers, such as the deceptive Mind Trick, which turns enemies against their allies.
Discover the true power of Starkiller with Force Fury, where his attacks and Force powers are exponentially increased.
Improved targeting system enhances precision use of Force powers and greater interaction with puzzles and the environment.
Take combat to the next level with the ability to wield dual lightsabers and punish enemies with all-new combo attacks.
Experience the most life-like interactions with Pixelux Entertainment's Digital Molecular Matter (DMM) coupled with euphoria from Natural Motion Ltd and the powerful Havok Physics system.
Expanded customization options such as new costumes and power-enhancing lightsaber crystals.
Fight through all-new challenge levels designed to test and hone your fighting and Force power skills.
Skillfully manage your combat techniques to defeat a variety of brand-new enemies, which will culminate in epic boss battles.
Immerse yourself once again in the story that was honored with awards from the Writer's Guild of America and the Academy of Interactive Arts and Sciences.
Challenge your friends to a 4-player Force showdown on Wii in chaotic fighting game-style combat."
The Force Unleashed II refines gameplay elements from the first Force Unleashed, and adds more variety with such features as puzzle solving. Combat was modified to incorporate the ability to wield dual lightsabers, which can dismember or decapitate enemies. The game also adds more Force powers, such as "mind trick" and "Force fury".
Based on lead producer Vinde Kudirka, the aim of the game across all platforms is to result in the player seem like "a super-powerful Jedi". Executive producer Julio Torres said that while the story is consistent across platforms, gameplay decreases in fashion across platforms to reflect each platform's uniqueness and strengths.
The Wii's control scheme is focused on having the ability to precisely control Starkiller's Force powers and saber combos.The Wii exclusive "Force rage" power puts the game's protagonist, Starkiller, into a bullet time mode only at that platform; the Wii version also has a Force sight power not included on other platforms. The Wii version also offers a multiplayer mode, inspired by The Outfoxies, in which four players can challenge one another in a fighting-style combat game.
Laptop computer, PlayStation 3, and Xbox 360 console versions feature new Force powers, new skins for Force powers that appear in The Force Unleashed, a better rendering system providing richer colors, and a new audio system.The gameplay also highlights the possibility to "destroy" the game environment. Neither the PlayStation 3 nor Xbox 360 versions of the game include multiplayer.
The Nintendo DS version features exactly the same Force powers as the console versions.The Nintendo handheld is designed around allowing players to quickly get into or out of the game.
The Force Unleashed II received mixed reviews, with praise for its visuals and sound design but criticism for several gameplay elements. IGN said The Force Unleashed II is visually appealing, by having an impressive sense of scale. Game Informer said the game's mechanics tend to be more fluid compared to first game's, and praised the textures and animations as "among this generation's best".
GamePro and GamesRadar highlighted the game's variety of lightsaber crystals as well as their capability to boost Starkiller's powers. GamesRadar observed that LucasArts appeared to take player feedback in the first game seriously, making numerous subtle improvements for the sequel. GamesRadar also praised "substantial" improvements towards the Force grip power, although Eurogamer did not detect improvements.
The Writers Guild of America nominated the game for its Outstanding Achievement in Video Game Writing recognition.Eurogamer said the sport overall "feels like it was made from obligation instead of inspiration", and points toward Blackman's departure from LucasArts before the game's release as a potential sign of trouble. IGN criticized the game's repetitive level design and underdeveloped story.
Game Informer criticized the story and the dissatisfying appearances by Boba Fett and Yoda. IGN's reviewer asserted because Starkiller begins the game as a powerful character, leveling up doesn't feel as satisfying as in the first game; while the game does offer increased variety in enemy types that "occasionally present a challenge", defeating them eventually becomes formulaic.
GameSpot known as the final battle repetitive, and that the game's end sequence erases the story's dramatic tension.The Force Unleashed II was later among GameSpot's nominees for "Least Improved Sequel of 2010". GamePro faulted several performance issues and the game's brief, unfocused story. The downloadable content was poorly received by Kotaku, which criticized the expansion's murder of Han Solo and Chewbacca.
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