Thursday, November 24, 2011

Download Plants vs. Zombies™

Plants vs. Zombies is a tower defense action video game developed and originally published by PopCap Games for Windows and Mac OS X. The sport involves a homeowner using many types of plants to repel an army of zombies from "eating their brains". It was initially released on May 5, 2009, making available on Steam on the day that. A version for iOS was released in February 2010, as well as an HD version for that iPad. An extended Xbox Live Arcade version introducing new gameplay modes and features was launched on September 8, 2010.[6] PopCap released a Nintendo ds lite version on January 18, 2011 with content unique towards the platform. The PlayStation 3 version was released in February 2011. An Android version of the game, only at the Amazon Android App Store, was released on May 31, 2011. Furthermore, both original Windows and Mac version from the game have been re-released with a lot more content in a Game of the entire year version. The sport received a positive response from critics, and was nominated for multiple Interactive Achievement Awards, alongside receiving praise for its musical score.
Download Here


Gameplay

In Plants vs. Zombies, players place different types of plants and fungi, each with their own unique offensive or defensive capabilities, around a home in order to stop a horde of zombies from devouring the brains of the residents. The playing field is divided right into a number of horizontal "lanes", and with rare exceptions, a zombie is only going to move for the player's house along one lane (the primary exception is if it has taken a bite from a garlic). Most plants can only attack or reduce the chances of zombies within the lane they are planted in. In the game's initial levels, if the zombie reaches the player's house, a one-shot tool (e.g. a lawnmower) can be used to completely wipe out zombies for the reason that lane, but the tool won't be restored before the next stage. In later levels, players need to purchase upgrades so as to adapt their lawnmower to new environments like pools or rooftops. Except in special cases, Zombies attempt to devour any plants within their way while heading towards the house.

The player starts with a limited quantity of seed pack types and seed pack slots that they can use during most levels. New seed packs are gained by completing levels, while the number of slots can be increased through purchases with in-game money. At the beginning of an amount, the player is shown the various types of zombies to anticipate and given the opportunity to select which seed packs to take in to the level. In order to plant a seed, the player should have collected a quantity of sunlight. Sunlight is generated by sunflowers which provide sunlight at regular intervals, or perhaps is automatically generated regularly for that player in really small amounts during daytime. Seed packs also have a short time delay (Or, in some cases, long) prior to the same seed could be planted again. Several vegetation is nocturnal, like mushrooms, using a lower sunlight cost and therefore are well suited for nighttime levels, and can remain asleep during daytime levels unless awoken by a coffee bean. In the "backyard" levels which include a pool, seeds should be planted atop lily pads on water spaces (some plants that are aquatic do not need to be planted on lily pads such as the Tangle Kelp), during the rooftop levels, all seeds must be planted in flower pots; the flower pots cost sunlight along with the plants, therefore making the game a little more difficult. The various plant abilities include firing projectiles at zombies, turning zombies against one another, quickly exploding and wiping out an area of zombies, or slowing down zombies. Certain plants are impressive against specific types of zombies, like the "Magnet-shroom", which could remove metallic items from a zombie, for example helmets, buckets and ladders.

The zombies are also made of numerous types which have different attributes, particularly, speed, damage tolerance, and abilities. As the player progresses hanging around, the zombies will include those wearing makeshift armour, the ones that can jump or fly over plants, or a dancing zombie that's in a position to summon other zombies in the ground. Within the later stages from the game, a mining zombie will dig itself a tunnel underground, avoiding the various plants, after which will eat the plants in the tailgate to cab. In each level, zombies will approach the home randomly. At special points in which the player is going to be inundated having a huge wave of zombies; a meter on the watch's screen shows an approximate timeline for the level so the player can prepare for these waves, as well as determine the general stage length.

Game modes
The primary game mode is a single-player and Adventure mode, putting the ball player against wave after wave of zombies. Killing any zombies and finishing the levels may earn the player money that can be used in a store run through the neighbor "Crazy Dave" to purchase new seed packets and other bonuses. In some quantity of a game, the player is going to be provided with random seed packets, with no sunlight requirement, at regular intervals, and also the player must figure out how better to survive using the random seeds given.

The sport also features extra modes that are unlockable because the player progresses through the main adventure mode. These include a survival game with hard or normal mode, a puzzle mode, along with a choice of mini-games which include zombie-themed versions of other PopCap games like Bejeweled. The sport also features a "Zen garden", where players can take care of plants they acquire from fallen zombies during action. The in-game store also carries items that help with the Zen Garden. In the Android and iOS versions from the game it is about exactly the same, except for small things removed. The Xbox Live Arcade version from the game includes 5 multiplayer modes, both co-operative and competitive, additional mini-games and a virtual house where players can show off their achievements to friends.

Plants vs. Zombies director George Fan intended on balancing the game from a "gritty" game and a "sickeningly cute" game. Strong strategic elements were included to attract more knowledgeable gamers, while he kept it simple without requiring players undergo a lot of tutorials to attract casual gamers. He was inspired to make it a tower defense game after both thinking of a far more defense-oriented version of the previous title of his, Insaniquarium, and playing some Warcraft III tower defense mods.While he was exploring the towers in Warcraft III, he felt that plants will make good towers. He desired to bring something new towards the genre with Plants vs. Zombies, and he found common tower defense game play elements for example mazing and juggling to be too awkward, causing him to make use of the five and six lane set-ups which were utilized in the final version.

Fan included components from the trading card game Magic: The Gathering while teaching his girlfriend Laura Shigihara how you can listen to it, displaying how to customize their decks. That inspired him to include the seed packets as opposed to using a conveyor belt that produced randomly selected plants, because of the complexity of this system. Another influence on Plants vs. Zombies besides Warcraft III and Insaniquarium was Tapper, crediting using five lanes for this game. Various members of PopCap Games led to the development of Plants vs. Zombies with an internal forum where they gave feedback.

Plants vs. Zombies was originally much like Insaniquarium for the reason that it involved nurturing the plants by watering them and growing grass, but the developers found it to be tedious. It was originally called Weedlings, but this idea was scrapped following the developers remarked that there have been too many plant-growing games available on the market (the concept had been partly recovered into the aforementioned zen garden feature). Among the critical changes towards the game was the lowering of the buying price of Sunflowers from 100 to 50 suns, as those new to the genre would spend their sun power on pea shooters and inevitably lose. While it required that the game be rebalanced, fans thought it was worth it. More inspiration for Plants vs. Zombies' mechanics originated from the film Swiss Family Robinson. Fan watched the film while he worked on the game, and specifically mentioned a scene in which the family defends themselves against pirates. He cited a couple of things that made the scene exciting-the traps they laid, and watching enemies fall under them. This was the muse for the Potato Mine; Fan stated that it was satisfying to watch a zombie strike the mine, being defeated and covered in mashed potatoes.

Plants vs. Zombies™ System requirements

Requirements Windows
Operating system         Windows 7, Windows Vista, Or windows 7
CPU                              1.2 GHz
Memory                         500 mb
Hard drive space         65+MB of free hard drive space
Graphics hardware     128 MB of video memory, 16-bit or 32-bit color quality
Sound hardware          DirectX-compatible sound

Requirements Mac
Operating system        Mac OS X 10.4.11-10.6.x
CPU                             1.66 GHz+ (dual core)
Memory                        1 GB
Hard disk space         50 MB
Graphics hardware    64 MB of video memory, 16-bit or 32-bit color quality
Sound hardware        Standard audio

Source:

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.