Bookworm (or Bespelled) is a word-forming computer puzzle game by PopCap Games. From the grid of accessible letters, players connect letters to form words. As words are formed, they're taken off the grid and also the remaining letters collapse to fill the accessible space. As with Scrabble, players earn more points by creating longer words or words designed to use less frequent letters. In November 2006, PopCap Games released a spiritual successor, Bookworm Adventures. Bookworm was released for the Nintendo DS digital distribution service DSiWare on November 30, 2009. It's been released on the regular Nintendo DS cartridge. Though this isn't the first time it's been released to a Nintendo handheld, as it has been on Game Boy Advance.
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Bookworm™ Tile types
In addition to standard letters, tiles of various colors can be displayed depending both around the current level within the game as well as on the length of words being formed. Short words often boost the appearance of negative tiles, while longer words increase the appearance of positive tiles. The tile colors are listed below:
Bookworm™ Green Titles
These titles either come randomly or because of usage of longer words. They provide the player a bit more of extra points, however it does not help around any other bonus title. Unlike gold titles, these come down, rather than trading a random letter.
Bookworm™ Gold Tiles, Diamond Tiles, and Sapphire Tiles - These tiles are awarded to indicate skill in forming longer words. Using these tiles in subsequent words boost the number of points earned by the word. It takes progressively longer for burning tiles to burn through the higher value tiles. The player mostly gets these titles if he or she gives a five-letter word. These are bonus tiles which everyone wants.
Bookworm™ Burning Tiles - Through the game, burning red letters appear, increasing in frequency at higher difficulty levels. These letters automatically move downwards, and when they reach the bottom of the grid, the whole library is burned, ending the sport. Hence, players must take choose to remove these letters (by using them to form a thing) as quickly as possible.
Bookworm™ Additional factors
When the player clicks on Lex (off to along side it from the play area), all the tiles is going to be scrambled; however, this will create a medium to light onrush of red tiles. If players scramble several times consecutively, a large number of fire tiles will begin to show up on the board. Nonetheless, this provides a way to create more word combinations, as over time, less often used letters will otherwise gather in a few areas.
If desired, the sport can be played in "Action" mode (as opposed to the "Classic" mode discussed above). In this mode, the sport runs in real-time, periodically adding a new red tile every couple of seconds. These tiles should be dealt with quickly, leaving very little time to organize longer words before having to turn one’s focus on another red tile. It may also destroy the tile beneath it.
Bookworm™ Strategy
As the player advances to each succeeding level, red tiles appear more often and offer more letter combinations made to present multiple word options to the player; for example, "cow", "scow", "scowl", or "scowled". In many cases, the ball player must overcome the urge to instantly get rid of the tile. Instead, she must scan the board and look for opportunities to make the best possible word. When several red tiles appear, the ball player must judge which tile(s) should be attended to first, in order to minimize the chance of a red tile being a letter that cannot be used later. If the player can't make use of a red tile immediately, he or she should a minimum of try to use the tile it touches below as this will automatically be burned through. The exception for this happens when a red tile appears on top of an environmentally friendly, gold, sapphire or diamond tile. If this occurs, the coloured tile will "hold" the red tile a little longer, allowing the ball player to possess a better possibility of making more favorable letter combinations if the red tile is surrounded by letters that can not be used to form a word. As you gets to be more experienced at word making, it will become easier to make more and varied words. When the player settles for succeeding instances of shorter, simpler words, the spate of new red tiles will become overwhelming and also the game will begin to end. By maneuvering sapphire and diamond tiles towards the base of the board a buffer is created giving more time to deal with burning tiles. At times one needs to "risk" letting red tiles fall to clear out clumps of unwanted letters. Within this case, one needs to plan ahead for words that will make use of the red toward the bottom of a column.
Bookworm™ Strategies for Higher Scores
Search for (or create) letter combinations like "tion" or "ing" that will help in creating longer words, e.g. "evacuating" or "evacuation". The more the word the greater points you get and the more golden, sapphire or diamond tiles you get. Keep in mind you can create compound words such as "bloodthirsty".
Bookworm™ Game modes
The modes from the game include "Classic" and "Action". Classic mode is generally easier, since the player has an unlimited period of time to create words. In contrast however, if the burning tile reaches the foot of the screen the player can't scramble, for action mode, tiles move on their very own, along with a larger quantity of red (burning) tiles spontaneously appear. Consequently, it's generally easier to create longer words in classic mode, whereas in action mode, the primary goal is usually to merely remove red tiles before they cause the game to end. For action mode, one can scramble the tiles even when red tiles appear at the end of the game board (unlike in classic mode), only one loses a chance to do so if there are too many red tiles on the board.
The title includes a separate high score "Hall of Fame" for every of the two modes.
Bookworm™ High scores
The maximum score the ball player can reach on Bookworm is 2.14-billion. See below, extracted from Bookworm's producer,Popcap Games' website: quote:
"The maximum score the ball player can reach on Bookworm is 2.14 billion, since the game doesn't correctly interpret scores above this value. The information structure that holds the score only has a lot space, and at 2.14 billion is how the sport runs out of possible values. Consequently, the player will end up with the score flipping along with a large negative number (example -2,147,483,647), when increased past the limit."
Bookworm™ Bonus word
When the player could possibly get the bonus word, the ball player gets extra points. For instance: when the player spells the term "Hap", the game can give him or her 1,000 points. These bonuses rise with each matched bonus word: e.g., 1,000; 2,000; 4,000; 6,000; 10,000; 15,000; etc.
Bookworm™ App Version Books
Within the App Version of Bookworm you may also collect and finish "books" which are groups of words inside a similar category. When you complete the first of any of these words in a particular category you "unlock" it, and therefore are given a complete list of what you have to make to be able to complete the book and get bonus points.
Books: Body Parts, Clothing, Colors, Fruits, Insects, Minerals, Pets, Tools, Vegetables.
Games much like Bookworm
Numerous word games have cropped up that has similar mechanics for this game. One of these is Word Web Deluxe by Big Fish Games. In Word Web the ball player links letters inside a hexagonal grid to create words in order to clean the house of spiders which have absorbed the home due to an experiment by teenagers gone awry. Other these include Magic Words Arcanum, WordsWorth, and Fire Words for the iPhone platform.
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