Bejeweled 3 is really a puzzle video game developed and published by PopCap Games. It's the fifth game of the multi-selling Bejeweled franchise yet the officially third title. The sport was released like a digital download on December 7, 2010, featuring a variety of 4 new gameplay modes (plus 4 old ones from Bejeweled 2), high-definition graphics and sounds as well as all-new 65 badges to attain in game.
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Gameplay
The core objective from the game is basically the same as the prior installments within the series. Players are supposed to swap one gem with an adjacent one to form a chain of three or even more gems of the same color. When this happens the gems disappear and a new bunch of gems that are randomly generated drop previously mentioned to fill up the empty space. When falling gems automatically line-up a chain reaction referred to as a cascade is caused. Unlike earlier versions, players are now able to matching other gems throughout a chain reaction. In addition to high-definition graphics, new sound effects and also the capability to match more than one set of gems previously (a vital feature that debuted in Bejeweled Blitz). Bejeweled 3 also offers a badge system, with some of the badges reserved for the most elite gem matchers.
8 modes of gameplay are available in the game including 4 new modes as well as 4 traditional modes from Bejeweled 2.
Standard Modes
Classic
The classic Bejeweled gameplay mode from previous installments of the game. All players need to do is continuously match a row containing of three or more gems by swapping one gem using its adjacent counterpart. The game ends when there aren't any more possible moves.
Zen
Among the new additions is a special Zen Mode (similar Bejeweled 2's Endless Mode), where players can enjoy the game without end, as calming music and positive affirmations play in the background. This mode is tailored to relax players with relaxing aural tones, ambient sounds and breath modulation. Players can stay in the hand this mode endlessly because the replacement gems in the game are randomly generated in a way so that there's always one more move for that player. There's also a special breath modulation mode which features a tracking line which moves backwards and forwards, it produces several breathing patterns which players ought to match the respiratory rate. The general objective of this is to slow the breathing rate from the player so as to allow the player to calm down and de-stress. This mode was created by PopCap along with scientists which uses biofeedback to assist players relax. The Zen Mode also includes a multitude of aural tones which include tones which are outside the selection of human hearing. One tone is played into one ear, while another tone is played into the other in order to trick the mind into hearing a different frequency. This is accomplished to be able to facilitate meditation in addition to induce brain waves that are usually related to deep sleep or dreaming. The scientific efficacy of the is not established and has been known as fringe science.
Lightning
It's essentially a period trial mode where players need to get as many points as you possibly can within a A minute timeframe. Players can increase their time period limit by arranging special gems, or by creating chains at a fast pace to achieve a Blazing Speed bonus.[4] Players may go through familiar with this Lightning Mode because it already appeared as "Blitz Mode" in Bejeweled Twist and being almost the identical with Bejeweled Blitz gameplay.
Quest
A series of 40 puzzles and 11 mini-games which include rescuing special butterfly gems, digging through diamond mines, battling ice storms as well as others. These are specially tailored puzzles which have an objective other than the conventional Bejeweled gameplay.
Secret Modes
Secret Modes aren't visually available as players have to earn some specific achievements to unlock them. They are: Butterflies, Diamond Mine, Ice Storm, and Poker.
Butterflies
This mode features "butterflies" that progress one space every turn, and have to become matched with gems that belongs to them color to be collected. The aim is to collect as many butterflies as you possibly can before a butterfly reaches the top, in which a spider delays. The game ends when a butterfly flies up over the game screen and is caught by the spider. Reaching level 5 in Zen mode will unlock this mode.
Diamond Mine
This mode features mining for gold, treasures and crystals. The gameplay consists of a digging machine that moves 2 rows further down underground each time all dirt over the 6th row is cleared. Dirt is cleared when gems immediately adjacent to it when matched, or detonated. The sport begins with 1 minute and 30 seconds, and Thirty seconds is put into the clock every time the digging machine moves down (or 90 seconds of the whole screen is cleared of dirt in one move, for example, matching two hypercubes). The game ends when the time expires. Finishing 4 minigames in Quest mode unlocks this mode.
Ice Storm
This mode features rising columns of ice that extrude in the bottom from the screen upwards. The purpose of this mode is to stop the ice columns from reaching the top board, which freezes the sport board, ending the game. Making matches above or below ice columns decrease the height of these, and creating a vertical match within the relevant column will shatter the ice completely. As matches are made, a meter fills up and increases the multiplier by x1 and pushes all ice columns down every time it is filled. Once an ice column has reached the top, a skull sign appears over it and a secondary ice column rises up. Once this hits the top, the board freezes and also the game is ended. Earning 100,000 points in Lightning mode will unlock this mode.
Poker
This mode includes a poker-style game play. There's a pack of cards alongside a games board, along with a score table. Whenever a match is made, a card is surrended with its gem onto it. After five moves, the resulting "hand" is evaluated and score is put into the table respectively. For instance, five gems of the identical color would be the best hand, a "flush." Creating a match where two sets of gems onto it will produce a card having a gem (the gem which was selected) and a smaller gem from the secondary match at its corner. This card could be use as both gems. Matching a flame gem or perhaps a star gem will raise the score for that hand, and matching a hypercube creates a wildcard that adjusts itself to produce the perfect outcome. Once in awhile, a skull appears on a single from the outcomes starting with the end result that yields the least score. When the player was to understand this outcome, a coin is flipped with a 50% chance of ending the sport. Players can remove skulls by filling a meter that increases with each hands, better hands filling it up more. Reaching level 5 in Classic mode will unlock this mode.
Gems
Eight types of gems appear in Bejeweled 3, although three only come in some modes:
Normal Gem
A normal gem, which forms the foundation of the game.
Flame Gem
A Flame Gem, which seems to be a gem burning, forms when a player matches four gems consecutively. When matched, it explodes all gems adjacent horizontally, vertically, or diagonally.
Star Gem
A Star Gem, a shining gem with a four-pointed star in the middle, forms whenever a player constitutes a "T", "+" or "L" shape. When matched, it explodes every gem in the row and column.
Hypercube
A Hypercube is formed by matching five gems consecutively. When swapped with another gem, it detonates every gem of this color. If it's swapped with another Hypercube, it detonates every gem around the board. (Additionally, the 2 Hypercubes that were used to match will return after all the gems on screen explode.) If it is exploded, it detonates every gem that is the same color because the one that detonated it. Seems like as a spinning box with mystic markings on the surface, with the various colors of gems swirling around on its surface.
Supernova Gem
A Supernova gem forms when dropping gems create a row of six gems; seems like like a flaming star gem. When matched, it detonates every gem in the row and column, and each adjacent gem in the rows and columns surrounding it. The Supernova first appeared in
Bejeweled Twist.
Time Gem (Lightning Mode only)
Time gems drop previously mentioned, and also have electric sparkles, which almost resemble the Lightning Gem from Bejeweled Twist. When matched, they add either 5 or 10 seconds (as stated on the gem) to another round of Lightning mode. If unmatched at the end of the round, a 5-second gem turns into a flame gem, while a 10-second gem turns into a star gem.
Bomb Gem (Time Bomb games in Quest Mode)
A bomb gem contains a regular gem framed inside a sea-mine-like black ball with spikes protruding from this. In the center, a number shows how many seconds or turns remain until it explodes, ending the sport; it should be matched before it reaches zero.The Bomb Gem also appeared in the previous Bejeweled game - Bejeweled Twist, but had a more passive role.
Butterfly (Butterfly Mode and Butterflies games in Quest Mode)
A Butterfly gem has got the appearance of the squashed gem sprite with wings. It acts just like a normal gem, except that it flies up one square every turn, swapping with the gem above it. In modes where butterflies appear, a spider awaits towards the top of the board. The sport ends when a butterfly gem flies up to the top board and is captured by the spider.
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